Searched refs:vAt (Results 1 – 1 of 1) sorted by relevance
73 android::vec3 vAt = unitVectorFromPitchAndYaw(cam.pitch, cam.yaw); in cameraLookMatrix() local75 android::vec3 vUp = -cross(vAt, vRt); in cameraLookMatrix()85 Result[0][2] = -vAt.x; in cameraLookMatrix()86 Result[1][2] = -vAt.y; in cameraLookMatrix()87 Result[2][2] = -vAt.z; in cameraLookMatrix()90 Result[3][2] = dot(vAt, eye); in cameraLookMatrix()