Searched refs:velAbs (Results 1 – 1 of 1) sorted by relevance
127 float velAbs = Math.abs(velocity); in getProperties() local128 float durationSeconds = LINEAR_OUT_SLOW_IN_START_GRADIENT * diff / velAbs; in getProperties()131 } else if (velAbs >= minVelocityPxPerSecond) { in getProperties()136 new VelocityInterpolator(durationSeconds, velAbs, diff); in getProperties()199 float velAbs = Math.abs(velocity); in getDismissingProperties() local200 float y2 = calculateLinearOutFasterInY2(velAbs); in getDismissingProperties()204 float durationSeconds = startGradient * diff / velAbs; in getDismissingProperties()207 } else if (velAbs >= minVelocityPxPerSecond) { in getDismissingProperties()213 new VelocityInterpolator(durationSeconds, velAbs, diff); in getDismissingProperties()