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Searched refs:vertexShader (Results 1 – 11 of 11) sorted by relevance

/packages/services/Car/cpp/evs/support_library/
Dshader.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local
67 if (vertexShader == 0) { in buildShaderProgram()
76 glDeleteShader(vertexShader); in buildShaderProgram()
79 glAttachShader(program, vertexShader); in buildShaderProgram()
98 glDeleteShader(vertexShader); in buildShaderProgram()
/packages/services/Car/cpp/evs/apps/default/src/
Dshader.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local
67 if (vertexShader == 0) { in buildShaderProgram()
76 glDeleteShader(vertexShader); in buildShaderProgram()
79 glAttachShader(program, vertexShader); in buildShaderProgram()
98 glDeleteShader(vertexShader); in buildShaderProgram()
/packages/services/Car/cpp/evs/sampleDriver/aidl/src/
DGlWrapper.cpp141 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local
142 if (vertexShader == 0) { in buildShaderProgram()
151 glDeleteShader(vertexShader); in buildShaderProgram()
154 glAttachShader(program, vertexShader); in buildShaderProgram()
177 glDeleteShader(vertexShader); in buildShaderProgram()
/packages/services/Car/cpp/evs/sampleDriver/hidl/
DGlWrapper.cpp130 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local
131 if (vertexShader == 0) { in buildShaderProgram()
140 glDeleteShader(vertexShader); in buildShaderProgram()
143 glAttachShader(program, vertexShader); in buildShaderProgram()
166 glDeleteShader(vertexShader); in buildShaderProgram()
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
67 if (!vertexShader) in createProgram()
81 glAttachShader(program, vertexShader); in createProgram()
/packages/apps/Car/SystemUI/src/com/android/systemui/car/wm/activity/blurredbackground/
DGLHelper.java53 int vertexShader = compileShader(GLES30.GL_VERTEX_SHADER, vertexShaderSource); in createProgram() local
59 GLES30.glAttachShader(programId, vertexShader); in createProgram()
64 GLES30.glDeleteShader(vertexShader); in createProgram()
DBlurTextureProgram.java111 String vertexShader, in BlurTextureProgram() argument
116 mVertexShader = vertexShader; in BlurTextureProgram()
/packages/screensavers/Basic/src/com/android/dreams/basic/
DColorsGLRenderer.java232 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local
233 if (vertexShader == 0) return 0; in buildProgram()
239 glAttachShader(program, vertexShader); in buildProgram()
253 glDeleteShader(vertexShader); in buildProgram()
/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/
DGLES20TriangleRenderer.java173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
174 if (vertexShader == 0) { in createProgram()
185 GLES20.glAttachShader(program, vertexShader); in createProgram()
/packages/services/Car/libs/car-evs-helper-lib/src/com/android/car/internal/evs/
DGLES20CarEvsBufferRenderer.java318 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in buildShaderProgram() local
319 if (vertexShader == 0) { in buildShaderProgram()
336 GLES20.glAttachShader(program, vertexShader); in buildShaderProgram()
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument
311 GLES20.glAttachShader(program, vertexShader); in assembleProgram()