/packages/services/Car/cpp/evs/support_library/ |
D | shader.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local 67 if (vertexShader == 0) { in buildShaderProgram() 76 glDeleteShader(vertexShader); in buildShaderProgram() 79 glAttachShader(program, vertexShader); in buildShaderProgram() 98 glDeleteShader(vertexShader); in buildShaderProgram()
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/packages/services/Car/cpp/evs/apps/default/src/ |
D | shader.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local 67 if (vertexShader == 0) { in buildShaderProgram() 76 glDeleteShader(vertexShader); in buildShaderProgram() 79 glAttachShader(program, vertexShader); in buildShaderProgram() 98 glDeleteShader(vertexShader); in buildShaderProgram()
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/packages/services/Car/cpp/evs/sampleDriver/aidl/src/ |
D | GlWrapper.cpp | 141 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local 142 if (vertexShader == 0) { in buildShaderProgram() 151 glDeleteShader(vertexShader); in buildShaderProgram() 154 glAttachShader(program, vertexShader); in buildShaderProgram() 177 glDeleteShader(vertexShader); in buildShaderProgram()
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/packages/services/Car/cpp/evs/sampleDriver/hidl/ |
D | GlWrapper.cpp | 130 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local 131 if (vertexShader == 0) { in buildShaderProgram() 140 glDeleteShader(vertexShader); in buildShaderProgram() 143 glAttachShader(program, vertexShader); in buildShaderProgram() 166 glDeleteShader(vertexShader); in buildShaderProgram()
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 67 if (!vertexShader) in createProgram() 81 glAttachShader(program, vertexShader); in createProgram()
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/packages/apps/Car/SystemUI/src/com/android/systemui/car/wm/activity/blurredbackground/ |
D | GLHelper.java | 53 int vertexShader = compileShader(GLES30.GL_VERTEX_SHADER, vertexShaderSource); in createProgram() local 59 GLES30.glAttachShader(programId, vertexShader); in createProgram() 64 GLES30.glDeleteShader(vertexShader); in createProgram()
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D | BlurTextureProgram.java | 111 String vertexShader, in BlurTextureProgram() argument 116 mVertexShader = vertexShader; in BlurTextureProgram()
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
D | ColorsGLRenderer.java | 232 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local 233 if (vertexShader == 0) return 0; in buildProgram() 239 glAttachShader(program, vertexShader); in buildProgram() 253 glDeleteShader(vertexShader); in buildProgram()
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/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/ |
D | GLES20TriangleRenderer.java | 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 174 if (vertexShader == 0) { in createProgram() 185 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/packages/services/Car/libs/car-evs-helper-lib/src/com/android/car/internal/evs/ |
D | GLES20CarEvsBufferRenderer.java | 318 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in buildShaderProgram() local 319 if (vertexShader == 0) { in buildShaderProgram() 336 GLES20.glAttachShader(program, vertexShader); in buildShaderProgram()
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument 311 GLES20.glAttachShader(program, vertexShader); in assembleProgram()
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