Searched refs:vtxSrc (Results 1 – 6 of 6) sorted by relevance
/packages/services/Car/cpp/evs/support_library/ |
D | shader.cpp | 58 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() argument 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram()
|
D | shader.h | 23 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
|
/packages/services/Car/cpp/evs/apps/default/src/ |
D | shader.cpp | 58 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() argument 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram()
|
/packages/services/Car/cpp/evs/apps/default/inc/ |
D | shader.h | 23 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
|
/packages/services/Car/cpp/evs/sampleDriver/aidl/src/ |
D | GlWrapper.cpp | 133 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() argument 141 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram()
|
/packages/services/Car/cpp/evs/sampleDriver/hidl/ |
D | GlWrapper.cpp | 122 static GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() argument 130 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram()
|