Searched refs:vx (Results 1 – 4 of 4) sorted by relevance
72 float vx = vector.x; in transformPoint() local77 x = data[0] * vx; in transformPoint()82 y = data[1] * vx; in transformPoint()87 z = data[2] * vx; in transformPoint()
233 float vx = src.x; in rotateVector() local237 float rx = y * vz - z * vy + w * vx; in rotateVector()238 float ry = z * vx - x * vz + w * vy; in rotateVector()239 float rz = x * vy - y * vx + w * vz; in rotateVector()243 return new Vector3(2 * sx + vx, 2 * sy + vy, 2 * sz + vz); in rotateVector()
1092 int vx = (int) (velocityX + 0.5f); in flingImages() local1095 return mPositionController.flingPage(vx, vy); in flingImages()1098 return mPositionController.flingFilmX(vx); in flingImages()1112 && (Math.abs(vy) > Math.abs(vx)) in flingImages()
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