Searched defs:renderThread (Results 1 – 5 of 5) sorted by relevance
63 renderthread::RenderThread& renderThread) { in createTextureLayerUpdater()77 renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, in createTextureLayerUpdater()109 renderthread::RenderThread& renderThread = renderthread::RenderThread::getInstance(); in run() local
167 ChoreographerSource(RenderThread* renderThread) : mRenderThread(renderThread) {} in ChoreographerSource()184 DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} in DummyVsyncSource()
454 RenderThread* renderThread = &RenderThread::getInstance(); in prepareToDraw() local
203 sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread, in allocateHardwareBitmap()
637 static int drawNode(RenderThread& renderThread, const sp<RenderNode>& renderNode) { in drawNode()