Searched defs:textureName (Results 1 – 6 of 6) sorted by relevance
25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
155 uint32_t textureName) { in getLayerSetting()253 uint32_t textureName = 0; in process() local
76 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings()
47 uint32_t textureName = 0; member
634 uint32_t textureName = 0; in processLoop() local
883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local