Searched refs:magSquared (Results 1 – 1 of 1) sorted by relevance
43 float magSquared = x * x + y * y + z * z; in findOrthogonalVector() local44 CHRE_ASSERT(magSquared > 0); in findOrthogonalVector()47 if (magSquared > 0) { in findOrthogonalVector()48 invMag = 1.0f / sqrtf(magSquared); in findOrthogonalVector()