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Searched refs:GetUniform (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp434 ProgramVar tex_var = GetUniform(InputTextureUniformName(i)); in BindInputTextures()
663 ProgramVar ShaderProgram::GetUniform(const std::string& name) const { in GetUniform() function in android::filterfw::ShaderProgram
820 return SetUniformValue(GetUniform(name), GetFloatValue(value)); in SetUniformValue()
822 return SetUniformValue(GetUniform(name), GetIntValue(value)); in SetUniformValue()
824 return SetUniformValue(GetUniform(name), GetFloatArrayValue(value), GetValueCount(value)); in SetUniformValue()
826 return SetUniformValue(GetUniform(name), GetIntArrayValue(value), GetValueCount(value)); in SetUniformValue()
832 ProgramVar var = GetUniform(name); in GetUniformValue()
Dshader_program.h175 ProgramVar GetUniform(const std::string& name) const;