Searched refs:GetUniform (Results 1 – 2 of 2) sorted by relevance
434 ProgramVar tex_var = GetUniform(InputTextureUniformName(i)); in BindInputTextures()663 ProgramVar ShaderProgram::GetUniform(const std::string& name) const { in GetUniform() function in android::filterfw::ShaderProgram820 return SetUniformValue(GetUniform(name), GetFloatValue(value)); in SetUniformValue()822 return SetUniformValue(GetUniform(name), GetIntValue(value)); in SetUniformValue()824 return SetUniformValue(GetUniform(name), GetFloatArrayValue(value), GetValueCount(value)); in SetUniformValue()826 return SetUniformValue(GetUniform(name), GetIntArrayValue(value), GetValueCount(value)); in SetUniformValue()832 ProgramVar var = GetUniform(name); in GetUniformValue()
175 ProgramVar GetUniform(const std::string& name) const;