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Searched refs:LOG_FRAME (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/media/mca/filterfw/native/base/
Dlogging.h22 #define LOG_FRAME(...) if (LOG_EVERY_FRAME) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA… macro
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp305 LOG_FRAME("GLFrame: Allocating texture: %d", texture_id_); in AllocateTexture()
408 LOG_FRAME("Attaching tex %d w %d h %d to fbo %d", texture_id_, width_, height_, fbo_id_); in AttachTextureToFbo()
433 LOG_FRAME("Detaching tex %d w %d h %d from fbo %d", texture_id_, width_, height_, fbo_id_); in DetachTextureFromFbo()
Dshader_program.cpp297 LOG_FRAME("Compiling source:\n[%s]", source); in CompileShader()
429 LOG_FRAME("Binding texture %d", textures[i]); in BindInputTextures()
452 LOG_FRAME("Using program %d", program_); in UseProgram()