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Searched refs:STATE_CONSTRUCTED (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/services/camera/libcameraservice/device3/
DCamera3Stream.cpp66 mState(STATE_CONSTRUCTED), in Camera3Stream()
216 case STATE_CONSTRUCTED: in forceToIdle()
250 case STATE_CONSTRUCTED: in restoreConfiguredState()
287 case STATE_CONSTRUCTED: in startConfiguration()
334 if (mState == STATE_CONSTRUCTED) { in startConfiguration()
363 case STATE_CONSTRUCTED: in finishConfiguration()
437 case STATE_CONSTRUCTED: in cancelConfiguration()
451 STATE_CONSTRUCTED; in cancelConfiguration()
DCamera3FakeStream.cpp98 : STATE_CONSTRUCTED; in disconnectLocked()
DCamera3Stream.h494 STATE_CONSTRUCTED, enumerator
DCamera3IOStreamBase.cpp232 if (mState == STATE_CONSTRUCTED) { in returnBufferPreconditionCheckLocked()
DCamera3InputStream.cpp215 : STATE_CONSTRUCTED; in disconnectLocked()
DCamera3OutputStream.cpp989 : STATE_CONSTRUCTED; in disconnectLocked()
1062 if (mState != STATE_CONSTRUCTED) { in setBufferManager()