Searched refs:_currentScene (Results 1 – 2 of 2) sorted by relevance
29 private val _currentScene = MutableStateFlow(initialSceneKey) constant30 override val currentScene: StateFlow<SceneKey> = _currentScene.asStateFlow()41 _currentScene.value = toScene in changeScene()77 pendingScene?.let { _currentScene.value = it } in unpause()
109 val fromScene = swipeTransition._currentScene in onDrag()298 swipeTransition._currentScene = fromScene in onDrag()334 if (swipeTransition._currentScene != toScene || distance == DistanceUnspecified) { in computeFromSceneConsideringAcceleratedSwipe()368 if (targetScene != swipeTransition._currentScene) { in onStop()369 swipeTransition._currentScene = targetScene in onStop()401 wasCommitted = swipeTransition._currentScene == toScene, in onStop()412 targetScene != swipeTransition._currentScene && in onStop()417 targetScene = swipeTransition._currentScene in onStop()455 .apply { _currentScene = swipeTransition._currentScene } in onStop()549 _currentScene = old._currentScene in SwipeTransition()[all …]