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Searched refs:ambientPathOutset (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp557 float ambientPathOutset = devSpaceInsetWidth; in getAmbientShadowGeometry() local
559 outsetRect.left -= ambientPathOutset; in getAmbientShadowGeometry()
560 outsetRect.top -= ambientPathOutset; in getAmbientShadowGeometry()
561 outsetRect.right += ambientPathOutset; in getAmbientShadowGeometry()
562 outsetRect.bottom += ambientPathOutset; in getAmbientShadowGeometry()
564 float outsetRad = casterCornerRadius + ambientPathOutset; in getAmbientShadowGeometry()