Searched refs:applyMatrix (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DamageAccumulator.cpp | 140 static inline void applyMatrix(const SkMatrix* transform, SkRect* rect) { in applyMatrix() function 153 static inline void applyMatrix(const SkMatrix& transform, SkRect* rect) { in applyMatrix() function 154 return applyMatrix(&transform, rect); in applyMatrix() 163 applyMatrix(stretch.makeLinearStretch(props.getWidth(), props.getHeight()), &temp); in mapRect() 166 applyMatrix(props.getTransformMatrix(), &temp); in mapRect() 168 applyMatrix(props.getStaticMatrix(), &temp); in mapRect() 170 applyMatrix(props.getAnimationMatrix(), &temp); in mapRect()
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/frameworks/native/services/surfaceflinger/tests/utils/ |
D | ColorUtils.h | 74 static void applyMatrix(half3& color, const mat3& mat) { in applyMatrix() function
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/frameworks/native/services/surfaceflinger/tests/ |
D | LayerRenderTypeTransaction_test.cpp | 1468 ColorTransformHelper::applyMatrix(expected, matrix); in TEST_P() 1522 ColorTransformHelper::applyMatrix(expected, matrix); in TEST_P() 1589 ColorTransformHelper::applyMatrix(expected, matrixChild); in TEST_P() 1590 ColorTransformHelper::applyMatrix(expected, matrixParent); in TEST_P()
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