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Searched refs:crossEnergy (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Aidl/
DBundleContext.cpp221 float crossEnergy = in limitLevel() local
225 if (crossEnergy > 0) energyCross += crossEnergy; in limitLevel()
/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp760 float crossEnergy = in LvmEffect_limitLevel() local
764 if (crossEnergy > 0) energyCross += crossEnergy; in LvmEffect_limitLevel()