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Searched refs:devRect (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/canvas/
DCanvasFrontend.cpp123 SkRect devRect = matrix.mapRect(bounds); in quickReject() local
124 return devRect.isFinite() && in quickReject()
125 SkIRect::Intersects(this->bounds, aa ? devRect.roundOut() : devRect.round()); in quickReject()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp512 static std::unique_ptr<Geometry> getShadowGeometry(const vec4& color, const FloatRect& devRect, in getShadowGeometry() argument
516 const bool isCircle = ((devRadius >= devRect.getWidth()) && (devRadius >= devRect.getHeight())); in getShadowGeometry()
518 FloatRect bounds = devRect; in getShadowGeometry()
536 if (insetWidth <= 0.5f * std::min(devRect.getWidth(), devRect.getHeight())) { in getShadowGeometry()