Searched refs:devSpaceAmbientBlur (Results 1 – 1 of 1) sorted by relevance
554 const float devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha; in getAmbientShadowGeometry() local570 return getShadowGeometry(ambientColor, outsetRect, std::abs(outsetRad), devSpaceAmbientBlur, in getAmbientShadowGeometry()