Searched refs:devSpaceInsetWidth (Results 1 – 1 of 1) sorted by relevance
552 float devSpaceInsetWidth = AmbientBlurRadius(casterZ); in getAmbientShadowGeometry() local554 const float devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha; in getAmbientShadowGeometry()557 float ambientPathOutset = devSpaceInsetWidth; in getAmbientShadowGeometry()567 devSpaceInsetWidth = outsetRect.getWidth(); in getAmbientShadowGeometry()571 std::abs(devSpaceInsetWidth)); in getAmbientShadowGeometry()