Searched refs:deviceHandlesColorTransform (Results 1 – 13 of 13) sorted by relevance
/frameworks/native/libs/renderengine/include/renderengine/ |
D | DisplaySettings.h | 69 bool deviceHandlesColorTransform = false; member 113 lhs.deviceHandlesColorTransform == rhs.deviceHandlesColorTransform && 154 *os << "\n .deviceHandlesColorTransform = " << settings.deviceHandlesColorTransform; in PrintTo()
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/frameworks/native/libs/renderengine/tests/ |
D | DisplaySettingsTest.cpp | 43 TEST(DisplaySettingsTest, deviceHandlesColorTransform) { in TEST() argument 47 a.deviceHandlesColorTransform = true; in TEST()
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D | RenderEngineTest.cpp | 2771 .deviceHandlesColorTransform = true, in TEST_P() 3048 .deviceHandlesColorTransform = false, in TEST_P() 3116 .deviceHandlesColorTransform = true, in TEST_P()
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/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/ |
D | Planner.h | 69 bool deviceHandlesColorTransform);
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D | CachedSet.h | 118 const OutputCompositionState& outputState, bool deviceHandlesColorTransform);
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D | Flattener.h | 110 bool deviceHandlesColorTransform);
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/ |
D | CachedSet.cpp | 162 bool deviceHandlesColorTransform) { in render() argument 177 .deviceHandlesColorTransform = deviceHandlesColorTransform, in render()
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D | Planner.cpp | 206 bool deviceHandlesColorTransform) { in renderCachedSets() argument 208 mFlattener.renderCachedSets(outputState, renderDeadline, deviceHandlesColorTransform); in renderCachedSets()
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D | Flattener.cpp | 115 bool deviceHandlesColorTransform) { in renderCachedSets() argument 152 mNewCachedSet->render(mRenderEngine, mTexturePool, outputState, deviceHandlesColorTransform); in renderCachedSets()
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/frameworks/native/libs/renderengine/skia/ |
D | SkiaRenderEngine.cpp | 721 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) { in drawLayersInternal() 1077 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) { in drawLayersInternal() 1091 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) { in drawLayersInternal()
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D | Cache.cpp | 670 .deviceHandlesColorTransform = true, in primeShaderCache()
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/frameworks/native/services/surfaceflinger/CompositionEngine/tests/ |
D | OutputTest.cpp | 4084 .deviceHandlesColorTransform = true, in TEST_F() 4114 .deviceHandlesColorTransform = true, in TEST_F() 4145 .deviceHandlesColorTransform = true, in TEST_F() 4174 .deviceHandlesColorTransform = true, in TEST_F() 4203 .deviceHandlesColorTransform = true, in TEST_F() 4232 .deviceHandlesColorTransform = false, in TEST_F() 4261 .deviceHandlesColorTransform = false, in TEST_F() 4291 .deviceHandlesColorTransform = true, in TEST_F() 4322 .deviceHandlesColorTransform = true, in TEST_F()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | Output.cpp | 1426 clientCompositionDisplay.deviceHandlesColorTransform = in generateClientCompositionDisplaySettings()
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