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Searched refs:divide_and_pin (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp46 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin() function
505 float zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); in GetSpotParams()
507 scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); in GetSpotParams()