Searched refs:drawShadows (Results 1 – 10 of 10) sorted by relevance
75 bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); } in hasEffect()80 bool drawShadows() const;
209 } else if (hasBlur() || drawShadows()) { in prepareEffectsClientComposition()393 bool LayerFE::drawShadows() const { in drawShadows() function in android::LayerFE
722 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; in drawShadows() function1187 bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); } in hasEffect()
660 if (drawShadows() || snapshot->stretchEffect.hasEffect()) { in preparePerFrameCompositionState()
185 .set(Key::SHADOW_MASK, description.drawShadows ? Key::SHADOW_ON : Key::SHADOW_OFF); in computeKey()572 if (needs.drawShadows()) { in generateVertexShader()588 if (needs.drawShadows()) { in generateVertexShader()639 if (needs.drawShadows()) { in generateFragmentShader()720 if (needs.drawShadows()) { in generateFragmentShader()
131 inline bool hasTextureCoords() const { return isTexturing() && !drawShadows(); } in hasTextureCoords()139 inline bool drawShadows() const { return (mKey & SHADOW_MASK) == SHADOW_ON; } in drawShadows() function
1352 if (mState.drawShadows) { in drawMesh()1464 if (mState.drawShadows) { in drawMesh()1486 if (mState.drawShadows) { in drawMesh()1758 mState.drawShadows = true; in handleShadow()1761 mState.drawShadows = false; in handleShadow()
86 bool drawShadows = false; member
164 bool LayerSnapshot::drawShadows() const { in drawShadows() function in android::surfaceflinger::frontend::LayerSnapshot178 return fillsColor() || drawShadows() || hasBlur(); in hasEffect()250 if (drawShadows()) reason << " shadowSettings.length=" << shadowSettings.length; in getIsVisibleReason()
136 bool drawShadows() const;