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Searched refs:drawShadows (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerFE.h75 bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); } in hasEffect()
80 bool drawShadows() const;
DLayerFE.cpp209 } else if (hasBlur() || drawShadows()) { in prepareEffectsClientComposition()
393 bool LayerFE::drawShadows() const { in drawShadows() function in android::LayerFE
DLayer.h722 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; in drawShadows() function
1187 bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); } in hasEffect()
DLayer.cpp660 if (drawShadows() || snapshot->stretchEffect.hasEffect()) { in preparePerFrameCompositionState()
/frameworks/av/media/libstagefright/renderfright/gl/
DProgramCache.cpp185 .set(Key::SHADOW_MASK, description.drawShadows ? Key::SHADOW_ON : Key::SHADOW_OFF); in computeKey()
572 if (needs.drawShadows()) { in generateVertexShader()
588 if (needs.drawShadows()) { in generateVertexShader()
639 if (needs.drawShadows()) { in generateFragmentShader()
720 if (needs.drawShadows()) { in generateFragmentShader()
DProgramCache.h131 inline bool hasTextureCoords() const { return isTexturing() && !drawShadows(); } in hasTextureCoords()
139 inline bool drawShadows() const { return (mKey & SHADOW_MASK) == SHADOW_ON; } in drawShadows() function
DGLESRenderEngine.cpp1352 if (mState.drawShadows) { in drawMesh()
1464 if (mState.drawShadows) { in drawMesh()
1486 if (mState.drawShadows) { in drawMesh()
1758 mState.drawShadows = true; in handleShadow()
1761 mState.drawShadows = false; in handleShadow()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/
DDescription.h86 bool drawShadows = false; member
/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerSnapshot.cpp164 bool LayerSnapshot::drawShadows() const { in drawShadows() function in android::surfaceflinger::frontend::LayerSnapshot
178 return fillsColor() || drawShadows() || hasBlur(); in hasEffect()
250 if (drawShadows()) reason << " shadowSettings.length=" << shadowSettings.length; in getIsVisibleReason()
DLayerSnapshot.h136 bool drawShadows() const;