Home
last modified time | relevance | path

Searched refs:error_log (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp327 char* error_log = new char[log_length]; in CompileShader() local
328 if (error_log) { in CompileShader()
329 glGetShaderInfoLog(shader, log_length, NULL, error_log); in CompileShader()
330 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log); in CompileShader()
331 delete[] error_log; in CompileShader()
361 char* error_log = new char[log_length]; in LinkProgram() local
362 if (error_log) { in LinkProgram()
363 glGetProgramInfoLog(program, log_length, NULL, error_log); in LinkProgram()
364 ALOGE("Program Linker Error:\n%s\n", error_log); in LinkProgram()
365 delete[] error_log; in LinkProgram()