Searched refs:fencePassThroughHandle (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | ImageConsumer.h | 40 void* fencePassThroughHandle); 42 typedef status_t (*SurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle); 49 void* fencePassThroughHandle);
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D | surface_texture_platform.h | 73 void* fencePassThroughHandle); 79 typedef int (*ASurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle); 91 ASurfaceTexture_fenceWait fenceWait, void* fencePassThroughHandle, ARect* currentCrop);
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D | SurfaceTexture.h | 280 void* fencePassThroughHandle, ARect* currentCrop);
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/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | ImageConsumer.cpp | 35 void* fencePassThroughHandle) { in dequeueBuffer() argument 65 err = fenceWait(item.mFence->get(), fencePassThroughHandle); in dequeueBuffer() 80 &releaseFenceId, fencePassThroughHandle); in dequeueBuffer()
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D | SurfaceTexture.cpp | 474 void* fencePassThroughHandle, ARect* currentCrop) { in dequeueBuffer() argument 489 *this, createFence, fenceWait, fencePassThroughHandle); in dequeueBuffer()
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