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Searched refs:fencePassThroughHandle (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/nativedisplay/include/surfacetexture/
DImageConsumer.h40 void* fencePassThroughHandle);
42 typedef status_t (*SurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle);
49 void* fencePassThroughHandle);
Dsurface_texture_platform.h73 void* fencePassThroughHandle);
79 typedef int (*ASurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle);
91 ASurfaceTexture_fenceWait fenceWait, void* fencePassThroughHandle, ARect* currentCrop);
DSurfaceTexture.h280 void* fencePassThroughHandle, ARect* currentCrop);
/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp35 void* fencePassThroughHandle) { in dequeueBuffer() argument
65 err = fenceWait(item.mFence->get(), fencePassThroughHandle); in dequeueBuffer()
80 &releaseFenceId, fencePassThroughHandle); in dequeueBuffer()
DSurfaceTexture.cpp474 void* fencePassThroughHandle, ARect* currentCrop) { in dequeueBuffer() argument
489 *this, createFence, fenceWait, fencePassThroughHandle); in dequeueBuffer()