Searched refs:idGenerator (Results 1 – 12 of 12) sorted by relevance
/frameworks/libs/systemui/weathereffects/graphics/assets/shaders/ |
D | utils.agsl | 18 highp float idGenerator(vec2 point) { 24 highp float idGenerator(float value) { 25 return idGenerator(vec2(value, 1.412)); 43 float a = idGenerator(i); 44 float b = idGenerator(i + vec2(1.0, 0.0)); 45 float c = idGenerator(i + vec2(0.0, 1.0)); 46 float d = idGenerator(i + vec2(1.0, 1.0));
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D | rain_shower.agsl | 56 float columnId = idGenerator(floor(gridUv.x)); 61 float cellId = idGenerator(floor(gridUv)); 65 float intensity = idGenerator(floor(vec2(cellId * 8.16, 27.2)));
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D | snow.agsl | 63 float layerR = idGenerator(layerIndex); 80 float columnId = idGenerator(floor(gridUv.x)); 86 float cellId = idGenerator(floor(gridUv)); 95 half cellIntensity = idGenerator(floor(vec2(cellId * 856.16, 272.2)));
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D | glass_rain.agsl | 68 float cellId = idGenerator(floor(gridUv)); 161 float columnId = idGenerator(floor(gridUv.x)); 165 float cellId = idGenerator(floor(gridUv)); 182 float delayOffset = idGenerator(floor(gridUv) + vec2(circletime, 43.14 * cellId));
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D | rain_shower_layer.agsl | 51 float columnOffset = idGenerator(floor(gridUv.x)); 73 float cellId = idGenerator(floor(gridUv) + vec2(circletime, 23.14));
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/frameworks/native/services/inputflinger/dispatcher/ |
D | Connection.cpp | 24 const IdGenerator& idGenerator) in Connection() argument 28 inputState(idGenerator) {} in Connection()
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D | Connection.h | 62 const IdGenerator& idGenerator);
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D | InputState.h | 34 explicit InputState(const IdGenerator& idGenerator);
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D | InputState.cpp | 27 InputState::InputState(const IdGenerator& idGenerator) : mIdGenerator(idGenerator) {} in InputState() argument
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D | InputDispatcher.cpp | 398 std::unique_ptr<DispatchEntry> createDispatchEntry(const IdGenerator& idGenerator, in createDispatchEntry() argument 457 std::make_unique<MotionEntry>(idGenerator.nextId(), motionEntry.injectionState, in createDispatchEntry()
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/frameworks/native/services/inputflinger/tests/fuzzers/ |
D | InputClassifierFuzzer.cpp | 37 IdGenerator idGenerator(IdGenerator::Source::OTHER); in LLVMFuzzerTestOneInput() local 67 generateFuzzedMotionArgs(idGenerator, fdp, MAX_RANDOM_DISPLAYS)); in LLVMFuzzerTestOneInput() 86 generateFuzzedMotionArgs(idGenerator, fdp, MAX_RANDOM_DISPLAYS); in LLVMFuzzerTestOneInput()
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D | FuzzedInputStream.h | 159 NotifyMotionArgs generateFuzzedMotionArgs(IdGenerator& idGenerator, FuzzedDataProvider& fdp, in generateFuzzedMotionArgs() argument 193 return NotifyMotionArgs(idGenerator.nextId(), eventTime, readTime, deviceId, source, displayId, in generateFuzzedMotionArgs()
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