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Searched refs:kStateComplete (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp67 texture_state_ = glIsTexture(texture_id) ? kStateComplete : kStateGenerated; in InitWithTexture()
74 fbo_state_ = glIsFramebuffer(fbo_id) ? kStateComplete : kStateGenerated; in InitWithFbo()
98 if (fbo_state_ == kStateComplete) { in ~GLFrame()
175 if (fbo_state_ == kStateComplete) in CopyPixelsTo()
177 else if (texture_state_ == kStateComplete) in CopyPixelsTo()
247 if (fbo_state_ != kStateComplete) { in FocusFrameBuffer()
318 texture_state_ = kStateComplete; in AllocateTexture()
321 return texture_state_ == kStateComplete; in AllocateTexture()
325 return texture_state_ == kStateComplete && !glIsTexture(texture_id_); in TextureWasDeleted()
348 if (fbo_state_ == kStateComplete) { in ReadFboPixels()
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Dgl_frame.h126 kStateComplete // FBO has valid attachment / Tex has valid pixel data enumerator