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Searched refs:mEngineArchitecture (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libeffects/dynamicsproc/aidl/
DDynamicsProcessingContext.cpp105 if (!mEngineInited || mEngineArchitecture != engineArchitecture) { in setEngineArchitecture()
114 mEngineArchitecture = engineArchitecture; in setEngineArchitecture()
137 !validateBandConfig(bands, mChannelCount, mEngineArchitecture.preEqStage.bandCount), in setPreEqBand()
145 !validateBandConfig(bands, mChannelCount, mEngineArchitecture.postEqStage.bandCount), in setPostEqBand()
153 !validateBandConfig(bands, mChannelCount, mEngineArchitecture.mbcStage.bandCount), in setMbcBand()
173 return mEngineArchitecture; in getEngineArchitecture()
198 auto maxBand = mEngineArchitecture.mbcStage.bandCount; in getMbcBand()
371 auto maxBand = mEngineArchitecture.preEqStage.bandCount; in getEqBandConfigs()
502 limiter.init(mEngineArchitecture.limiterInUse, config.enable, config.linkGroup, in setDpChannelBand_l()
DDynamicsProcessingContext.h78 DynamicsProcessing::EngineArchitecture mEngineArchitecture = { variable