Searched refs:mEngineArchitecture (Results 1 – 2 of 2) sorted by relevance
/frameworks/av/media/libeffects/dynamicsproc/aidl/ |
D | DynamicsProcessingContext.cpp | 105 if (!mEngineInited || mEngineArchitecture != engineArchitecture) { in setEngineArchitecture() 114 mEngineArchitecture = engineArchitecture; in setEngineArchitecture() 137 !validateBandConfig(bands, mChannelCount, mEngineArchitecture.preEqStage.bandCount), in setPreEqBand() 145 !validateBandConfig(bands, mChannelCount, mEngineArchitecture.postEqStage.bandCount), in setPostEqBand() 153 !validateBandConfig(bands, mChannelCount, mEngineArchitecture.mbcStage.bandCount), in setMbcBand() 173 return mEngineArchitecture; in getEngineArchitecture() 198 auto maxBand = mEngineArchitecture.mbcStage.bandCount; in getMbcBand() 371 auto maxBand = mEngineArchitecture.preEqStage.bandCount; in getEqBandConfigs() 502 limiter.init(mEngineArchitecture.limiterInUse, config.enable, config.linkGroup, in setDpChannelBand_l()
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D | DynamicsProcessingContext.h | 78 DynamicsProcessing::EngineArchitecture mEngineArchitecture = { variable
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