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Searched refs:mEngineInited (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libeffects/dynamicsproc/aidl/
DDynamicsProcessingContext.h77 bool mEngineInited = false; variable
DDynamicsProcessingContext.cpp105 if (!mEngineInited || mEngineArchitecture != engineArchitecture) { in setEngineArchitecture()
113 mEngineInited = true; in setEngineArchitecture()