Searched refs:mTextureData (Results 1 – 2 of 2) sorted by relevance
31 fillShadowTextureData(mTextureData, SHADOW_TEXTURE_WIDTH); in GLShadowTexture()36 SHADOW_TEXTURE_HEIGHT, 0 /* border */, GL_ALPHA, GL_UNSIGNED_BYTE, mTextureData); in GLShadowTexture()
39 uint8_t mTextureData[SHADOW_TEXTURE_WIDTH]; variable