Searched refs:nativeString (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/ |
D | android_animation_PropertyValuesHolder.cpp | 35 const char *nativeString = env->GetStringUTFChars(methodName, 0); in android_animation_PropertyValuesHolder_getIntMethod() local 36 jmethodID mid = env->GetMethodID(targetClass, nativeString, "(I)V"); in android_animation_PropertyValuesHolder_getIntMethod() 37 env->ReleaseStringUTFChars(methodName, nativeString); in android_animation_PropertyValuesHolder_getIntMethod() 44 const char *nativeString = env->GetStringUTFChars(methodName, 0); in android_animation_PropertyValuesHolder_getFloatMethod() local 45 jmethodID mid = env->GetMethodID(targetClass, nativeString, "(F)V"); in android_animation_PropertyValuesHolder_getFloatMethod() 46 env->ReleaseStringUTFChars(methodName, nativeString); in android_animation_PropertyValuesHolder_getFloatMethod() 53 const char *nativeString = env->GetStringUTFChars(methodName, 0); in getMultiparameterMethod() local 58 jmethodID mid = env->GetMethodID(targetClass, nativeString, signature); in getMultiparameterMethod() 60 env->ReleaseStringUTFChars(methodName, nativeString); in getMultiparameterMethod()
|
D | android_tracing_PerfettoDataSource.cpp | 229 const char* nativeString = env->GetStringUTFChars(name, 0); in nativeCreate() local 230 PerfettoDataSource* dataSource = new PerfettoDataSource(env, javaDataSource, nativeString); in nativeCreate() 231 env->ReleaseStringUTFChars(name, nativeString); in nativeCreate()
|
D | android_opengl_GLES20.cpp | 4473 const char* nativeString = _env->GetStringUTFChars(string, 0); in android_glShaderSource() local 4474 const char* strings[] = {nativeString}; in android_glShaderSource() 4476 _env->ReleaseStringUTFChars(string, nativeString); in android_glShaderSource()
|
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glShaderSource.cpp | 13 const char* nativeString = _env->GetStringUTFChars(string, 0); in android_glShaderSource() local 14 const char* strings[] = {nativeString}; in android_glShaderSource() 16 _env->ReleaseStringUTFChars(string, nativeString); in android_glShaderSource()
|