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/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp382 vec2 outerVec = vec2(outerRadius - umbraInset, -outerRadius - umbraInset); in fillInRRectVerts() local
383 outerVec = normalize(outerVec); in fillInRRectVerts()
409 shadowParams[vertexCount] = vec3(outerVec.x, outerVec.y, distanceCorrection); in fillInRRectVerts()
419 shadowParams[vertexCount] = vec3(outerVec.x, outerVec.y, distanceCorrection); in fillInRRectVerts()