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Searched refs:outputTransformMatrix (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp139 mat4 outputTransformMatrix = desc.colorMatrix * desc.outputTransformMatrix; in setUniforms() local
140 glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, outputTransformMatrix.asArray()); in setUniforms()
DGLESRenderEngine.cpp1401 managedState.outputTransformMatrix = mXyzToBt2020; in drawMesh()
1404 managedState.outputTransformMatrix = mXyzToDisplayP3; in drawMesh()
1407 managedState.outputTransformMatrix = mXyzToSrgb; in drawMesh()
1426 managedState.outputTransformMatrix = mSrgbToBt2020; in drawMesh()
1428 managedState.outputTransformMatrix = mDisplayP3ToBt2020; in drawMesh()
1433 managedState.outputTransformMatrix = mSrgbToDisplayP3; in drawMesh()
1435 managedState.outputTransformMatrix = mBt2020ToDisplayP3; in drawMesh()
1440 managedState.outputTransformMatrix = mDisplayP3ToSrgb; in drawMesh()
1442 managedState.outputTransformMatrix = mBt2020ToSrgb; in drawMesh()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/
DDescription.h83 mat4 outputTransformMatrix; member
/frameworks/av/media/libstagefright/renderfright/
DDescription.cpp47 return outputTransformMatrix != identity; in hasOutputTransformMatrix()