Searched refs:releaseBufferEndpoint (Results 1 – 5 of 5) sorted by relevance
125 sp<IBinder> releaseBufferEndpoint; variable
981 SAFE_PARCEL(output->writeStrongBinder, releaseBufferEndpoint); in writeToParcel()1018 SAFE_PARCEL(input->readNullableStrongBinder, &releaseBufferEndpoint); in readFromParcel()
941 if (state.bufferData->releaseBufferEndpoint == in releaseBufferIfOverwriting()1726 bufferData->releaseBufferEndpoint = IInterface::asBinder(mTransactionCompletedListener); in setBuffer()
230 sp<IBinder> releaseBufferEndpoint; member
3147 mDrawingState.releaseBufferEndpoint = nullptr; in resetDrawingStateBufferInfo()3236 mDrawingState.releaseBufferEndpoint = bufferData.releaseBufferEndpoint; in setBuffer()3611 mBufferInfo.mReleaseBufferEndpoint = mDrawingState.releaseBufferEndpoint; in gatherBufferInfo()