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/frameworks/av/services/camera/virtualcamera/
DVirtualCameraRenderThread.cc839 sp<GraphicBuffer> textureBuffer = mEglSurfaceTexture->getCurrentBuffer(); in renderIntoEglFramebuffer() local
840 if (textureBuffer == nullptr) { in renderIntoEglFramebuffer()
848 isYuvFormat(static_cast<PixelFormat>(textureBuffer->getPixelFormat())) in renderIntoEglFramebuffer()