Searched refs:umbraRecipAlpha (Results 1 – 1 of 1) sorted by relevance
553 const float umbraRecipAlpha = AmbientRecipAlpha(casterZ); in getAmbientShadowGeometry() local554 const float devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha; in getAmbientShadowGeometry()