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Searched refs:xOuter (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp363 float xOuter[4] = {bounds.left, bounds.right, bounds.left, bounds.right}; in fillInRRectVerts() local
402 position[vertexCount] = vec2(xOuter[i], yInner[i]); in fillInRRectVerts()
407 position[vertexCount] = vec2(xOuter[i], yMid[i]); in fillInRRectVerts()
412 position[vertexCount] = vec2(xOuter[i], yOuter[i]); in fillInRRectVerts()