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Searched refs:yInner (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp364 float yInner[4] = {bounds.top + umbraInset, bounds.top + umbraInset, bounds.bottom - umbraInset, in fillInRRectVerts() local
396 position[vertexCount] = vec2(xInner[i], yInner[i]); in fillInRRectVerts()
402 position[vertexCount] = vec2(xOuter[i], yInner[i]); in fillInRRectVerts()