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Searched refs:GL_RGB8UI (Results 1 – 18 of 18) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLutils.cpp99 COLOR_BITS_CASE(GL_RGB8UI, 8, 8, 8, 0) in glFormatToChannelBits()
186 case GL_RGB8UI: in baseFormatOfInternalFormat()
244 case GL_RGB8UI: in accurateTypeOfInternalFormat()
DTextureUtils.cpp787 case GL_RGB8UI: in isIntegerInternalFormat()
984 case GL_RGB8UI: in s_computePixelSize()
DSaveableTexture.cpp139 case GL_RGB8UI: in s_computePixelSize()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Validate.cpp88 f(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE) \
579 case GL_RGB8UI: in pixelItnlFrmt()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.cpp51 f(GL_RGB8UI) \
183 f(GL_RGB8UI) \
235 f(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE) \
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLESTextureUtils.cpp99 case GL_RGB8UI: in computePixelSize()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h641 #define GL_RGB8UI 0x8D7D macro
Dgl31.h641 #define GL_RGB8UI 0x8D7D macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h641 #define GL_RGB8UI 0x8D7D macro
Dgl31.h641 #define GL_RGB8UI 0x8D7D macro
Dgl32.h772 #define GL_RGB8UI 0x8D7D macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h772 #define GL_RGB8UI 0x8D7D macro
Dgl31.h772 #define GL_RGB8UI 0x8D7D macro
Dgl32.h772 #define GL_RGB8UI 0x8D7D macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h1059 #define GL_RGB8UI 0x8D7D macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h1042 #define GL_RGB8UI 0x8D7D macro
Dglext.h924 #define GL_RGB8UI 0x8D7D macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h545 #define GL_RGB8UI 0x8D7D macro