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Searched refs:VK_ACCESS_SHADER_WRITE_BIT (Results 1 – 8 of 8) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/
DCompressedImageInfo.cpp480 imageBarriers.back().dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT; in decompressIfNeeded()
498 imageBarriers.back().srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; in decompressIfNeeded()
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_HUAWEI_subpass_shading.adoc183 VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_ACCESS_SHADER_WRITE_BIT,
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_AMDX_shader_enqueue.adoc152 …e `VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT` and shader write access flag `VK_ACCESS_SHADER_WRITE_BIT`.
/hardware/google/gfxstream/common/vulkan/include/vulkan/
Dvulkansc_enums.hpp2220 eShaderWrite = VK_ACCESS_SHADER_WRITE_BIT,
Dvk_enum_string_helper.h1514 case VK_ACCESS_SHADER_WRITE_BIT: in string_VkAccessFlagBits()
Dvulkan_enums.hpp3438 eShaderWrite = VK_ACCESS_SHADER_WRITE_BIT,
/hardware/google/gfxstream/guest/mesa/include/vulkan/
Dvulkan_core.h2176 VK_ACCESS_SHADER_WRITE_BIT = 0x00000040, enumerator
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dsynchronization.adoc1351 * ename:VK_ACCESS_SHADER_WRITE_BIT specifies write access to a