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Searched refs:attachNum (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DFramebufferData.cpp82 int attachNum = stream->getBe32(); in FramebufferData() local
83 (void)attachNum; in FramebufferData()
84 assert(attachNum == MAX_ATTACH_POINTS); in FramebufferData()