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Searched refs:compileAndValidateCoreShader (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp50 GLEScontext::compileAndValidateCoreShader( in getDrawTexOESCoreState()
54 GLEScontext::compileAndValidateCoreShader( in getDrawTexOESCoreState()
226 GLEScontext::compileAndValidateCoreShader( in getGeometryDrawState()
231 GLEScontext::compileAndValidateCoreShader( in getGeometryDrawState()
240 GLEScontext::compileAndValidateCoreShader( in getGeometryDrawState()
244 GLEScontext::compileAndValidateCoreShader( in getGeometryDrawState()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2613 compileAndValidateCoreShader(GL_VERTEX_SHADER, in initTexImageEmulation()
2616 compileAndValidateCoreShader(GL_FRAGMENT_SHADER, in initTexImageEmulation()
2734 GLuint GLEScontext::compileAndValidateCoreShader(GLenum shaderType, const char* src) { in compileAndValidateCoreShader() function in GLEScontext
2834 compileAndValidateCoreShader(GL_VERTEX_SHADER, vshaderSrc.c_str()); in setupImageBlitState()
2836 compileAndValidateCoreShader(GL_FRAGMENT_SHADER, fshaderSrc.c_str()); in setupImageBlitState()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h500 static GLuint compileAndValidateCoreShader(GLenum shaderType, const char* src);