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Searched refs:isFinished (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/
DRenderThread.h57 bool isFinished() const { return mFinished.load(std::memory_order_relaxed); } in isFinished() function
DRendererImpl.cpp246 return c->renderThread()->isFinished(); in createRenderChannel()
252 if (mLoaderRenderThread && mLoaderRenderThread->isFinished()) { in createRenderChannel()