Searched refs:linkstatus (Results 1 – 1 of 1) sorted by relevance
107 GLint linkstatus = GL_FALSE; in glCreateShaderProgramv() local109 ctx->dispatcher().glGetProgramiv(glCreateShaderProgramvRET, GL_LINK_STATUS, &linkstatus); in glCreateShaderProgramv()115 progdata->setHostLinkStatus(linkstatus); in glCreateShaderProgramv()