Searched refs:mUniformBlockBinding (Results 1 – 2 of 2) sorted by relevance
142 std::unordered_map<GLuint, GLuint> mUniformBlockBinding; variable
95 loadCollection(stream, &mUniformBlockBinding, in ProgramData()324 saveCollection(stream, mUniformBlockBinding, saveUniformBlock); in onSave()602 for (const auto& uniformBlock : mUniformBlockBinding) { in restore()614 mUniformBlockBinding.clear(); in restore()