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Searched refs:mUniformBlockBinding (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.h142 std::unordered_map<GLuint, GLuint> mUniformBlockBinding; variable
DProgramData.cpp95 loadCollection(stream, &mUniformBlockBinding, in ProgramData()
324 saveCollection(stream, mUniformBlockBinding, saveUniformBlock); in onSave()
602 for (const auto& uniformBlock : mUniformBlockBinding) { in restore()
614 mUniformBlockBinding.clear(); in restore()