Searched refs:m_bufferName (Results 1 – 2 of 2) sorted by relevance
73 return m_bufferName; in getBufferName()114 m_bufferName = 0; in setArray()136 m_bufferName = bufferName; in setBuffer()181 m_buffer = getBufferObj(m_bufferName); in restoreBufferObj()191 m_bufferName = stream->getBe32(); in onLoad()214 stream->putBe32(m_bufferName); in onSave()
93 GLuint m_bufferName = 0; variable