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Searched refs:m_textureMap (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DObjectNameSpace.cpp313 const auto& saveableTexIt = m_textureMap.find(globalName); in preSaveAddEglImage()
314 if (saveableTexIt == m_textureMap.end()) { in preSaveAddEglImage()
316 m_textureMap.emplace(globalName, eglImage->saveableTexture); in preSaveAddEglImage()
318 assert(m_textureMap[globalName] == eglImage->saveableTexture); in preSaveAddEglImage()
324 const auto& saveableTexIt = m_textureMap.find(texture->getGlobalName()); in preSaveAddTex()
331 if (saveableTexIt == m_textureMap.end()) { in preSaveAddTex()
333 m_textureMap.emplace(texture->getGlobalName(), in preSaveAddTex()
336 assert(m_textureMap[texture->getGlobalName()] == in preSaveAddTex()
349 stream, m_textureMap, in onSave()
385 assert(m_textureMap.size() == 0); in onLoad()
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DGLBackgroundLoader.cpp48 for (const auto& it : m_textureMap) { in main()
68 m_textureMap.clear(); in main()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLBackgroundLoader.h36 m_textureMap(textureMap) { } in GLBackgroundLoader()
39 m_textureMap.clear(); in ~GLBackgroundLoader()
54 SaveableTextureMap& m_textureMap; variable
DObjectNameSpace.h153 SaveableTextureMap* getSaveableTextureMap() { return &m_textureMap; } in getSaveableTextureMap()
168 SaveableTextureMap m_textureMap; variable