Searched refs:read_iformat (Results 1 – 1 of 1) sorted by relevance
2900 GLint read_iformat = m_defaultFBOColorFormat; in setupImageBlitForTexture() local2901 GLint read_format = baseFormatOfInternalFormat(read_iformat); in setupImageBlitForTexture()2903 if (isIntegerInternalFormat(read_iformat) || in setupImageBlitForTexture()2904 read_iformat == GL_RGB10_A2) { in setupImageBlitForTexture()2921 read_iformat, width, height, 0, read_format, GL_UNSIGNED_BYTE, 0); in setupImageBlitForTexture()