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Searched refs:sClearIndexedBufferBinding (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp441 static void sClearIndexedBufferBinding(GLuint id, std::vector<GLClientState::BufferBinding>& bindin… in sClearIndexedBufferBinding() function
747 sClearIndexedBufferBinding(id, m_indexedTransformFeedbackBuffers); in unBindBuffer()
748 sClearIndexedBufferBinding(id, m_indexedUniformBuffers); in unBindBuffer()
749 sClearIndexedBufferBinding(id, m_indexedAtomicCounterBuffers); in unBindBuffer()
750 sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); in unBindBuffer()
751 sClearIndexedBufferBinding(id, m_currVaoState.bufferBindings()); in unBindBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp1293 static void sClearIndexedBufferBinding(GLuint id, std::vector<BufferBinding>& bindings) { in sClearIndexedBufferBinding() function
1340 sClearIndexedBufferBinding(buffer, m_indexedUniformBuffers); in unbindBuffer()
1341 sClearIndexedBufferBinding(buffer, m_indexedAtomicCounterBuffers); in unbindBuffer()
1342 sClearIndexedBufferBinding(buffer, m_indexedShaderStorageBuffers); in unbindBuffer()
1343 sClearIndexedBufferBinding(buffer, m_currVaoState.bufferBindings()); in unbindBuffer()