Searched refs:shaderParser (Results 1 – 1 of 1) sorted by relevance
449 ShaderParser* shaderParser) { in s_attachShader() argument450 if (ctx && program && shader && shaderParser) { in s_attachShader()451 shaderParser->attachProgram(program); in s_attachShader()460 ShaderParser* shaderParser = (ShaderParser*)shaderData; in s_detachShader() local461 shaderParser->detachProgram(program); in s_detachShader()462 if (shaderParser->getDeleteStatus() in s_detachShader()463 && !shaderParser->hasAttachedPrograms()) { in s_detachShader()