Searched refs:shouldPassthroughCompressedFormat (Results 1 – 4 of 4) sorted by relevance
96 bool shouldPassthroughCompressedFormat(GLEScontext* ctx, GLenum internalformat);
897 bool shouldPassthroughCompressedFormat(GLEScontext* ctx, GLenum internalformat) { in shouldPassthroughCompressedFormat() function
734 if (shouldPassthroughCompressedFormat(ctx, internalformat)) { in glCompressedTexImage2D()747 if (shouldPassthroughCompressedFormat(ctx, internalformat)) { in glCompressedTexImage2D()760 if (shouldPassthroughCompressedFormat(ctx, format)) { in glCompressedTexSubImage2D()
938 if (shouldPassthroughCompressedFormat(ctx, internalformat)) { in glCompressedTexImage2D()951 if (shouldPassthroughCompressedFormat(ctx, internalformat)) { in glCompressedTexImage2D()983 if (shouldPassthroughCompressedFormat(ctx, format)) { in glCompressedTexSubImage2D()1020 …texData->internalFormat = shouldPassthroughCompressedFormat(ctx, internalformat) ? internalformat … in s_glInitTexImage2D()