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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DFramebufferData.cpp457 ObjectDataPtr stencilObject = in refreshSeparateDepthStencilAttachmentState() local
460 m_hasSeparateDepthStencil = depthObject && stencilObject && (depthObject != stencilObject); in refreshSeparateDepthStencilAttachmentState()